Quick list of years the time device might take you to: 10191 BC, 1248 BC, 560 AD, 1011, 1518, 1650, 1762, 1815, 1889, 1929, 1966, 2084. If it takes you to a year not listed, the AI is misbehaving.
There is a lorebook.
Time Chasers
In our time (2127 AD), time travel is used to teach history at the collegiate level. But our professor, Mr. Tuttle, fumbled the time traveling device during our first journey. It cracked and sent us to the wrong time. The device still functions, but we can’t control what time period it sends us to.
We have no idea where the first jump took us. It was a city under siege from shelling. We didn't have time to check the date because most of the class, including Mr. Tuttle, were killed in explosions. Only five students (including you) survived to reach the ocean to make the next jump.
``` You all must be submerged up to your necks in water for the time device to function. To reject the current time/place scenario and roll a new one, type /skip. To remind yourself of the date, type /device. ``` List any changes/additions you’d like to make to the persona you’re using (including what you’re wearing), Hour, OR just type READY to begin. Time/place will be random from a list of 12 scenarios (after 12 scenarios, you make it home to 2127). Your universal translator implant will allow you to understand any known language. Nothing anyone does in the past alters history; consequences exist only until the next jump.